BuddySystem: Tackling the Mental Health of College Students
Overview
My team in SMAD 317 was tasked with going through the entire UX process, from interviews to high-fidelity prototypes, with our chosen app idea. BuddySystem is an app targeted towards college students and provides opportunities to connect with others and access to other mental health resources/solutions.
The Process
1
Discover
User Research, Problem Statement, Competitive Analysis, User Interviews, Personas, User Journey Maps
2
Ideate
Design Requirements, NUF Testing, Low-Fidelity Prototype
3
Test + Outcome
Usability Testing, Design Recommendation, Conclusion
The Problem
Our team aimed to create a mobile app, BuddySystem, that aids students in their mental health journey with an emphasis on creating connections and support.
As college students ourselves, we experienced this firsthand and also noticed the need for virtual mental health aid. While there are many apps already that are targeted towards mental health issues, there isn’t an app that is well-rounded and focused on college students.
We then came up with our problem statement: College students who struggle with mental health need to have an easily accessible way to take care of their mental health, especially during the middle of the semester, because there’s been a rise in mental health problems and there need to be solutions, taking in account the entire college experience.
User Interviews
After synthesizing data gathered from user interviews, we used a closed sorting method with the following categories that describe our user behaviors:
• Frustrations in their mental health journey and in their daily lives
• Stressors that cause low mental health
• Coping mechanisms, either positive or negative
• Insightful findings that include users’ own thoughts on the topic, or other important information that pertained to their experience
• Symptoms that they felt, whether it be physical or mental
Many users faced similar frustrations such as the lack academic motivation, burnout, and anxiety.
Reviewing our findings helped us understand what solutions needed to be implemented into our app
Primary Persona
Jack Stevens
“I know I can do the work properly, so why do I keep doubting myself all the time?”
Demographics:
Age: 22
Occupation: University Student
Family: Single
Location: Orlando, FL
Goals:
Keep up with schoolwork
Get marketing degree
Stay optimistic
Frustrations:
Lack of academic motivation
Procrastination
Doubting ability to finish assignments
Needs:
To be calm in stressful situations
A service to help with motivation
A solution for his inability to focus
High-Fidelity Prototype
Example Task: Creating a Profile
Usability Testing Highlights
Interesting Qualitative Findings:
Min Marquez: Min enjoyed the application and it functions. However, they did notice that user input was lacking when trying to create a profile, and also wanted to see more options during the screening survey. Overall, Min didn’t have many issues with the tasks besides wanting to see more options and fine tuning the design.
Caitlyn Lewellen: Caitlyn easily navigated through the tasks and only got confused when setting a timeless schedule because she was instructed incorrectly on what to write. She like the app idea and felt that it catered towards her needs as a college student.